Best Factorio Blueprints for early game. For the purposes of this guide, I decided to go back and freshen up all the Blueprints I made years back and still regularly use to this day. And thus, I present the first (and probably only) RPS Factorio Blueprint Book. Now back and updated for Factorio 0.16!This mod expands on some gameplay aspects that are limited, such as alternative energy generation, offensive weapons, tanks, defensive walls, etc.I take balance very seriously. Everything in this mod was carefully edited to be as balanced and good looking as possible for an authentic vanilla feel.
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Windows
Depending on the version you installed. These directories are in the different positions.You can try following directories.
- Steam version:
%appdata%Factorio
- Installer version:
%appdata%Factorio
- Portable version:
<your_factorio_dir>
To open these folders quickly, just press Win+R and fill the address above.
If you still cannot found these directories:
- Run factorio.
- Press Ctrl+Shift+Esc.
- Find factorio in processes tabs(Windows 7/8.1) or details tab(Window 10).
- Right click on factorio process, then click
Open file location
. - Go up and go up again, you will see a directory or shortcut named saves. Just open it.
- Mods directory is also there.
Linux
~/.factorio
To open it quickly, just open file browser such as nautilus or dolphin, then press Ctrl+L to jump to navigation bar.
MacOS
~/Library/Application Support/factorio
Original Post: https://factorio-realms.com/tutorials/where_are_factorio_saves_and_mods_located
Mod for Factorio. Store all the things! (We heard you like boxes, you packrat you!)
News
Go grab it now, or get it in-game by searching for
Warehousing
.Translations!
Want to see Warehousing available in your language? Does the quality of our existing translation leave you wanting more? Please help us translate the mod on Crowdin! Create a free account (or log in with Google, Twitter, Facebook, GitHub, or Gitlab) and help make this mod (even more) awesome!
Latest
Now updated for Factorio 0.17! Just like the base-game research, technology requirements have been overhauled. There are now two levels of 'Logistics Warehousing' to research, and Warehousing research in general is more expensive.
Crafting recipes were also updated--no more wood!
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Building storage capacity (except logistic storage variants) was finally rebalanced to reflect the 3x3 and 6x6 entity sizes. Storehouses now accept 450+ stacks of items, and Warehouses take 1800+ stacks. The old capacities are accessible via a startup setting, if you have an existing map with circuit logic that will break with the changed inventory sizes.
Copying the research cost of 'Logistic System' remains, as a startup setting (off by default, to save a bit of loading time). Enabling it will update the cost of 'Logistics Warehousing 2' to match if you have a mod that changes the cost of 'Logistic System'. As before, report incompatible mods in the forum thread or GitHub issue tracker.
There's also a new setting to disable inventory icon scaling, if you don't like how the stretched icons look on top of your buildings.
Localizations for the new settings are almost entirely incomplete, except for a lucky few strings; go to Crowdin if you can help translate them into more languages!
Description
Adds 6x6 warehouses that allow you to store a lot of items, and smaller (cheaper) 3x3 storehouses with less capacity.
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Warehouses and storehouses also have logistic versions (passive provider, active provider, storage, requester, and buffer), just like chests.
Noggin pinky dinky doo games. You can also attach red and green wires to the warehouses, and they'll attach to the correct points on the corner of the logistics warehouses.
Contributors
How To Install Factorio Mods
Graphics by Nova Kast, please do not use without permission! (If you ask, you can probably use the images. Also, if you need custom graphics we can cook these up too if needed! ;) PM Anoyomouse on the Factorio forums for permission/requests.)
Factorio Mod Pack
Storehouses contributed by Hanniballo. Updates for Factorio 0.15 contributed by kingarthur, with integration help from dgw (joined as co-maintainer as of 0.0.13).